Game development.

It began with a small RPG Maker game, Irene: Journey to the North, about a girl without arms seeking Santa for new ones. Using that idea and my pixel art skills, I and a small team started creating Snowbound with Irene. Below are some public works in progress from the project.

GAME DEVELOPMENT CURRENTLY ON HOLD UNTIL FURTHER NOTICE

GAME DEVELOPMENT CURRENTLY ON HOLD UNTIL FURTHER NOTICE

GAME CONCEPT ART AND WORK IN PROGRESS

The final release is expected to be available on Steam sometime around the year 2026. Please note that the snapshots shown below are preliminary and may be updated or changed before the official launch.

Character design sketches of a woman named Irene, showing a black and white line drawing on the left and a colored digital painting on the right. Irene has wavy, shoulder-length hair, a long coat, and boots.
Pixel art depiction of a character from the game 'Endgame' on the left, dressed in a dark outfit with a red cape and holding a sword, next to the same character at the beginning of the game on the right, in a similar style but without the sword and cape.
A pixel art scene of a snowy village with houses and a person standing in the snow near a monument.
A sketch of a young woman with glasses, medium-length hair, lying down, looking at the camera.
Black and white illustration of a woman with long flowing hair, standing confidently in a futuristic suit with mechanical elements, next to a black block on a beige background, with a dark section on the left displaying the text 'SNOWBOUND with Irene'.
Pixel art game scene with a blonde-haired character holding a sword, a small creature above the character, and a gray background divided vertically.
A pixel art style scene from a video game showing a snowy graveyard with tombstones. A character named Irene stands in front of a well, cautioning about beware of poison in the well, with a note not to drink from it.
SEE PREVIOUS GAME

LIVE 2D ARTWORK RIGGING

Animated female character with cat ears in a black military-style uniform, holding a handgun against a red background.

Live2D converts 2D art into smooth animations by separating parts (eyes, hair, clothes) and adding movement via parameters and deformers. It enables natural blinking, talking, and motion, commonly used for VTuber models and game characters, making 2D animation faster and more flexible than traditional frame-by-frame techniques.

I use this method to animate some of the characters I draw and bring them to life.

An animated female character with black hair wearing a black uniform with red accents, a police or military-style hat, holding a gun.